
Like many PC gamers, I’ve been eagerly awaiting the release of Star Trek Online. The anticipation of the rush of commanding my own starship in a fast-paced battle really grabbed me. Will you choose the Federation or the Klingon Empire?
I bought the game the first day and created a Federation Male Vulcan Tactical Officer. And actually, you can’t even create a Klingon character until you reach level 5 with your Federation toon. Starting out in the game is a little lame because you begin with ground missions. The ground portion of Star Trek Online is basically a poorly designed first-person shooter (FPS). While the graphics look great the gameplay is not very exciting and you have very limited weapons and attacks.
Once you’re in space though, things improve quite a bit.
I’ve heard from a lot of players that they expected more from the character creator than Cryptic currently offers in STO. I wasn’t expecting the same depth of character creation as Champions Online because I don’t really care to choose the color of the accent on my belt and the exact curve of my character’s lower back. Seriously. I’m far more concerned with logging in to play a great game…not a Sims-like character designer.
Star Trek Online has five ranks:
- Ensign
- Lieutenant
- Lt. Commander
- Commander
- Captain
- Admiral
Leveling up! I’ve been a little surprised at how slow level progression is. Each of the 5 ranks has 10 levels. For example, in the pictures below my character is a Lieutenant Rank 8. To make it to Lt. Commander I have to hit Lieutenant Rank 10, then I’m promoted. The nice thing about this though, is that you gain skill points with each mission you complete and even pick up a few while you’re doing a mission. You grow more progressively rather than at set points like more traditional RPGs like World of Warcraft.
Want to get promoted faster and learn detailed strategies? Take a look at the Star Trek Online Mastery Guide.
- Leveling Guide
- Career Buide
- Professions
- Traits, Skills, Ships and more!
When it comes to character class (known as Officer Class), you are basically limited to three – Tactical, Engineering and Science Officer. Tactical is focused on combat, Engineering on ship/ground abilities and survivability, and Science is more a support class with healing and enemy debuffs.
The learning curve for this game is very shallow, it’s a simple one to figure out. Space combat, while fun, is not particularly challenging. Simply keep your ship flying around, mind your deflector shields, and pound your enemies shields till they drop and you can use a special attack to finish them. Then repeat.
The most boring missions are the exploration missions. Fly long distances doing nothing along the way, scan an anomaly then go to the next one.
Also, at what point is a game considered massively multiplayer? Because for most instanced missions, Cryptic has decided that 5-players max is MMO scale. So far, I haven’t heard of any boss fights either. Maybe I’m not far enough yet. But that seems like a serious problem for people who like raid-style challenges.
Star Trek Online, great in concept, is only average at best. Cryptic Studios hasn’t impressed me with any of their MMOs and it’s a bit sad that they got the Star Trek franchise. Outside of World of Warcraft, I have yet to find an MMO that has grabbed and held my attention. But I have high hopes for Star Wars: The Old Republic.
The pictures in the gallery above are screenshots of Star Trek Online from my computer. I hope you enjoy them!